L_Demo
- Kind: Level
- Path:
/Game/Demo/L_Demo
Actor classes (7 actors)#
- BP_Door: 2
- DirectionalLight: 1
- SkyAtmosphere: 1
- SkyLight: 1
- PointLight: 1
- StaticMeshActor: 1
Actors#
Transforms are relative to the attach parent. Indented lines are properties changed from the class defaults.
Environment#
- Floor (StaticMeshActor) at (0.0, 0.0, 0.0) scale (20.0, 20.0, 1.0)
- StaticMeshComponent0.StaticMesh: /Engine/BasicShapes/Plane
- StaticMeshComponent0.OverrideMaterials: (/Game/Demo/MI_Red)
- RoomLight (PointLight) at (0.0, 0.0, 400.0)
- LightComponent0.Intensity: 8000.0
- Sun (DirectionalLight) at (0.0, 0.0, 600.0) rot (P=-86.0, Y=30.0, R=0.0) scale (2.5, 2.5, 2.5)
- ArrowComponent0.ArrowColor: (B=255,G=255,R=255,A=255)
- Sky (SkyAtmosphere) at (0.0, 0.0, 0.0)
- SkyLight (SkyLight) at (0.0, 0.0, 300.0)
- SkyLightComponent0.bRealTimeCapture: True
Gameplay#
- Door_Main (BP_Door) at (500.0, 0.0, 0.0) rot (P=0.0, Y=90.0, R=0.0) tags [Exit]
- OpenAngle: 110.0
- Door_Side (BP_Door) at (-500.0, 200.0, 0.0)
References#
Loads with it: /Engine/BasicShapes/Plane, /Game/Demo/BP_Door, /Game/Demo/MI_Red
Soft references: /Engine/EditorResources/LightIcons/S_LightError