Sample output: Saved/ProjectContext/assets/Game/Demo/L_Demo.md, exported by Project Context Export from the demo project that ships with the plugin. Raw file: .md | .json

L_Demo

  • Kind: Level
  • Path: /Game/Demo/L_Demo

Actor classes (7 actors)#

  • BP_Door: 2
  • DirectionalLight: 1
  • SkyAtmosphere: 1
  • SkyLight: 1
  • PointLight: 1
  • StaticMeshActor: 1

Actors#

Transforms are relative to the attach parent. Indented lines are properties changed from the class defaults.

Environment#

  • Floor (StaticMeshActor) at (0.0, 0.0, 0.0) scale (20.0, 20.0, 1.0)
    • StaticMeshComponent0.StaticMesh: /Engine/BasicShapes/Plane
    • StaticMeshComponent0.OverrideMaterials: (/Game/Demo/MI_Red)
  • RoomLight (PointLight) at (0.0, 0.0, 400.0)
    • LightComponent0.Intensity: 8000.0
  • Sun (DirectionalLight) at (0.0, 0.0, 600.0) rot (P=-86.0, Y=30.0, R=0.0) scale (2.5, 2.5, 2.5)
    • ArrowComponent0.ArrowColor: (B=255,G=255,R=255,A=255)
  • Sky (SkyAtmosphere) at (0.0, 0.0, 0.0)
  • SkyLight (SkyLight) at (0.0, 0.0, 300.0)
    • SkyLightComponent0.bRealTimeCapture: True

Gameplay#

  • Door_Main (BP_Door) at (500.0, 0.0, 0.0) rot (P=0.0, Y=90.0, R=0.0) tags [Exit]
    • OpenAngle: 110.0
  • Door_Side (BP_Door) at (-500.0, 200.0, 0.0)

References#

Loads with it: /Engine/BasicShapes/Plane, /Game/Demo/BP_Door, /Game/Demo/MI_Red

Soft references: /Engine/EditorResources/LightIcons/S_LightError