{
	"kind": "Level",
	"name": "L_Demo",
	"path": "/Game/Demo/L_Demo.L_Demo",
	"worldPartition": false,
	"worldSettings":
	{
	},
	"streamingLevels": [],
	"classCounts":
	{
		"BP_Door": 2,
		"DirectionalLight": 1,
		"SkyAtmosphere": 1,
		"SkyLight": 1,
		"PointLight": 1,
		"StaticMeshActor": 1
	},
	"actors": [
		{
			"label": "Floor",
			"name": "StaticMeshActor_0",
			"class": "/Script/Engine.StaticMeshActor",
			"folder": "Environment",
			"location": "(0.0, 0.0, 0.0)",
			"rotation": "(P=0.0, Y=0.0, R=0.0)",
			"scale": "(20.0, 20.0, 1.0)",
			"properties":
			{
			},
			"components":
			{
				"StaticMeshComponent0":
				{
					"StaticMesh": "/Engine/BasicShapes/Plane",
					"OverrideMaterials": [
						"/Game/Demo/MI_Red"
					],
					"class": "/Script/Engine.StaticMeshComponent"
				}
			}
		},
		{
			"label": "RoomLight",
			"name": "PointLight_0",
			"class": "/Script/Engine.PointLight",
			"folder": "Environment",
			"location": "(0.0, 0.0, 400.0)",
			"rotation": "(P=0.0, Y=0.0, R=0.0)",
			"scale": "(1.0, 1.0, 1.0)",
			"properties":
			{
			},
			"components":
			{
				"LightComponent0":
				{
					"Intensity": 8000,
					"class": "/Script/Engine.PointLightComponent"
				}
			}
		},
		{
			"label": "Sun",
			"name": "DirectionalLight_0",
			"class": "/Script/Engine.DirectionalLight",
			"folder": "Environment",
			"location": "(0.0, 0.0, 600.0)",
			"rotation": "(P=-86.0, Y=30.0, R=0.0)",
			"scale": "(2.5, 2.5, 2.5)",
			"properties":
			{
			},
			"components":
			{
				"ArrowComponent0":
				{
					"ArrowColor":
					{
						"B": 255,
						"G": 255,
						"R": 255,
						"A": 255
					},
					"class": "/Script/Engine.ArrowComponent"
				}
			}
		},
		{
			"label": "Sky",
			"name": "SkyAtmosphere_0",
			"class": "/Script/Engine.SkyAtmosphere",
			"folder": "Environment",
			"location": "(0.0, 0.0, 0.0)",
			"rotation": "(P=0.0, Y=0.0, R=0.0)",
			"scale": "(1.0, 1.0, 1.0)",
			"properties":
			{
			},
			"components":
			{
			}
		},
		{
			"label": "SkyLight",
			"name": "SkyLight_0",
			"class": "/Script/Engine.SkyLight",
			"folder": "Environment",
			"location": "(0.0, 0.0, 300.0)",
			"rotation": "(P=0.0, Y=0.0, R=0.0)",
			"scale": "(1.0, 1.0, 1.0)",
			"properties":
			{
			},
			"components":
			{
				"SkyLightComponent0":
				{
					"bRealTimeCapture": true,
					"class": "/Script/Engine.SkyLightComponent"
				}
			}
		},
		{
			"label": "Door_Main",
			"name": "BP_Door_C_0",
			"class": "/Game/Demo/BP_Door.BP_Door_C",
			"folder": "Gameplay",
			"location": "(500.0, 0.0, 0.0)",
			"rotation": "(P=0.0, Y=90.0, R=0.0)",
			"scale": "(1.0, 1.0, 1.0)",
			"tags": [
				"Exit"
			],
			"blueprint": "/Game/Demo/BP_Door.BP_Door",
			"properties":
			{
				"OpenAngle": 110
			},
			"components":
			{
			}
		},
		{
			"label": "Door_Side",
			"name": "BP_Door_C_1",
			"class": "/Game/Demo/BP_Door.BP_Door_C",
			"folder": "Gameplay",
			"location": "(-500.0, 200.0, 0.0)",
			"rotation": "(P=0.0, Y=0.0, R=0.0)",
			"scale": "(1.0, 1.0, 1.0)",
			"blueprint": "/Game/Demo/BP_Door.BP_Door",
			"properties":
			{
			},
			"components":
			{
			}
		}
	],
	"hardReferences": [
		"/Engine/BasicShapes/Plane",
		"/Game/Demo/BP_Door",
		"/Game/Demo/MI_Red"
	],
	"softReferences": [
		"/Engine/EditorResources/LightIcons/S_LightError"
	]
}