Sample output: Saved/ProjectContext/PROJECT_CONTEXT.md, exported by Project Context Export from the demo project that ships with the plugin. Raw file: .md
Project context: HostProject
Generated by Project Context Export 1.0.0 from Unreal Engine 5.8.3. This folder is regenerated; do not edit it by hand.
Quick facts#
- Code modules: HostProject, HostProjectEditor
- Game default map:
/Game/Demo/L_Demo.L_Demo
- Editor startup map:
/Game/Demo/L_Demo.L_Demo
- Default game mode:
/Script/Engine.GameModeBase
- Game instance:
/Script/Engine.GameInstance
Files in this folder#
- project.md: modules, plugins, maps and modes, input, collision channels, gameplay tags, config files
- dependencies.md: what each asset loads and what uses it
- other_assets.md: textures, meshes, sounds and other assets with no text form, path and class only
assets/<content path>.md: one file per asset. /Game/Characters/BP_Hero is assets/Game/Characters/BP_Hero.md. A .json file with the same data sits next to each .md file.
Reading Blueprint pseudo-code#
Blueprint graphs are written as pseudo-code in execution order:
- An unindented line is an entry point (event, function entry, custom event) with its output parameters.
- Each following line is one executed node:
Function(Pin=value, ...) or Set Var = value.
Branch(...), Sequence, loops and other nodes with several exec outputs list each output (True:, Loop Body:) with the nodes it runs indented below.
- Values are inlined as expressions:
(Health <= 0.0), GetActorLocation(). Event and function parameters are used by name; Node.Pin is the output of a node that already ran.
[N12] labels a node that a later -> goto [N12] Name jumps back to (several exec wires lead into it).
// text is the node's comment bubble. Comment boxes and nodes not connected to any entry point are listed after the code.
Asset counts#
| Kind |
Count |
| Level |
1 |
| Blueprint |
1 |
| WidgetBlueprint |
1 |
| DataTable |
1 |
| DataAsset |
1 |
| Struct |
1 |
| Enum |
1 |
| Material |
1 |
| MaterialInstance |
1 |
| Other (listed only) |
0 |
Levels (1)#
Blueprints (1)#
| Asset |
Summary |
| /Game/Demo/WBP_HUD |
3 widgets, 0 bindings, 0 animations; UserWidget child; 0 components, 0 variables, 0 functions |
Data tables (1)#
Data assets (1)#
Structs (1)#
Enums (1)#
Materials (1)#
Material instances (1)#