Sample output: Saved/ProjectContext/assets/Game/Demo/WBP_HUD.md, exported by Project Context Export from the demo project that ships with the plugin. Raw file: .md | .json

WBP_HUD

  • Kind: WidgetBlueprint (Normal)
  • Path: /Game/Demo/WBP_HUD
  • Parent class: UserWidget (/Script/UMG.UserWidget)

Widget tree#

Indented lines are properties changed from the widget class defaults; Slot.* is the layout in the parent panel.

  • RootCanvas: CanvasPanel
    • TitleText: TextBlock (variable)
      • Text: Find the key
      • Slot.LayoutData: (Offsets=(Left=40.0,Top=40.0,Right=100.0,Bottom=30.0),Anchors=(Minimum=(X=0.0,Y=0.0),Maximum=(X=0.0,Y=0.0)),Alignment=(X=0.0,Y=0.0))
    • HealthBar: ProgressBar (variable)
      • Percent: 0.75
      • Slot.LayoutData: (Offsets=(Left=40.0,Top=90.0,Right=300.0,Bottom=24.0),Anchors=(Minimum=(X=0.0,Y=0.0),Maximum=(X=0.0,Y=0.0)),Alignment=(X=0.0,Y=0.0))

Graph: EventGraph#