Sample output: Saved/ProjectContext/dependencies.md, exported by Project Context Export from the demo project that ships with the plugin. Raw file: .md | .json

Asset dependencies

For each exported asset: what it loads with it (hard), what it points to without loading (soft), and which exported or listed assets use it.

/Game/Demo/BP_Door#

  • Loads: /Engine/BasicShapes/Cube
  • Used by: /Game/Demo/L_Demo

/Game/Demo/DA_Key#

  • Used by: nothing

/Game/Demo/DT_Loot#

  • Used by: nothing

/Game/Demo/E_DoorState#

  • Used by: nothing

/Game/Demo/L_Demo#

  • Loads: /Engine/BasicShapes/Plane, /Game/Demo/BP_Door, /Game/Demo/MI_Red
  • Soft: /Engine/EditorResources/LightIcons/S_LightError
  • Used by: nothing

/Game/Demo/M_Base#

  • Used by: /Game/Demo/MI_Red

/Game/Demo/MI_Red#

  • Loads: /Game/Demo/M_Base
  • Used by: /Game/Demo/L_Demo

/Game/Demo/S_ItemInfo#

  • Used by: nothing

/Game/Demo/WBP_HUD#

  • Used by: nothing