Free Unreal Engine plugin
Asset to Text
Right-click a Blueprint or Data Table in the Content Browser and choose Copy as Text. The asset is on your clipboard as Markdown, ready to paste into a chat or a terminal coding agent.
Free · Unreal Engine 5.6, 5.7 and 5.8 · Windows and macOS editors
What you get
One right-click, one paste
Blueprints
Parent class, components, variables with defaults, functions, and every graph as pseudo-code in execution order (format).
Data tables
Columns with their types and every row, as a Markdown table.
Several at once
Select several assets in the Content Browser and copy them together.
Example
What lands on your clipboard
Asset to Text uses the same text format as Project Context Export. These excerpts come from the demo project's sample export.
Event BeginPlay
Branch(Condition=(OpenAngle > 0.0))
True:
PrintString(InString="Door ready")
[N8] Set bIsOpen = false
False:
PrintString(InString="OpenAngle must be positive")
-> goto [N8] Set bIsOpen
Event ActorBeginOverlap(OtherActor)
TryOpen(Instigator=OtherActor)
Branch(Condition=TryOpen.Opened)
True:
PrintString(InString="Door opened")
Not connected to any entry point: Reroute Node# DT_Loot
- Kind: Data Table
- Path: `/Game/Demo/DT_Loot`
- Row struct: HostLootRow (`/Script/HostProject.HostLootRow`)
- Rows: 3
## Columns
- ItemId: Name
- DropChance: Float (single-precision)
- MinCount: Integer
- MaxCount: Integer
## Rows
| Row | ItemId | DropChance | MinCount | MaxCount |
|---|---|---|---|---|
| Goblin_Common | Coin | 0.9 | 1 | 5 |
| Goblin_Rare | Key | 0.05 | 1 | 1 |
| Chest_Small | Potion | 0.5 | 1 | 2 |Technical details
Small and private
- C++ editor-only module, no runtime cost
- No network calls, no AI service, no account. It only copies text to your clipboard
- Unreal Engine 5.6, 5.7 and 5.8 · Windows and macOS editors
Does it send my assets anywhere?
No. It only copies text to your clipboard. No network calls, no AI service.
Which asset types are supported?
Blueprints (including Widget Blueprints' graphs) and Data Tables. Project Context Export covers levels, materials, UMG, data assets and more.
What if I also have Project Context Export?
With both plugins enabled, Copy as Text comes from Project Context Export and covers every asset type it supports.
Need the whole project?
Project Context Export exports every Blueprint, level, data table, data asset, material and UMG widget plus project settings to files your agent can read, keeps them updated when you save, and runs from the command line.