Free Unreal Engine plugin

Asset to Text

Right-click a Blueprint or Data Table in the Content Browser and choose Copy as Text. The asset is on your clipboard as Markdown, ready to paste into a chat or a terminal coding agent.

Free · Unreal Engine 5.6, 5.7 and 5.8 · Windows and macOS editors

What you get

One right-click, one paste

Blueprints

Parent class, components, variables with defaults, functions, and every graph as pseudo-code in execution order (format).

Data tables

Columns with their types and every row, as a Markdown table.

Several at once

Select several assets in the Content Browser and copy them together.

Example

What lands on your clipboard

Asset to Text uses the same text format as Project Context Export. These excerpts come from the demo project's sample export.

BP_Door · EventGraphfull file
Event BeginPlay
  Branch(Condition=(OpenAngle > 0.0))
    True:
      PrintString(InString="Door ready")
      [N8] Set bIsOpen = false
    False:
      PrintString(InString="OpenAngle must be positive")
      -> goto [N8] Set bIsOpen

Event ActorBeginOverlap(OtherActor)
  TryOpen(Instigator=OtherActor)
  Branch(Condition=TryOpen.Opened)
    True:
      PrintString(InString="Door opened")

Not connected to any entry point: Reroute Node
DT_Lootfull file
# DT_Loot

- Kind: Data Table
- Path: `/Game/Demo/DT_Loot`
- Row struct: HostLootRow (`/Script/HostProject.HostLootRow`)
- Rows: 3

## Columns

- ItemId: Name
- DropChance: Float (single-precision)
- MinCount: Integer
- MaxCount: Integer

## Rows

| Row | ItemId | DropChance | MinCount | MaxCount |
|---|---|---|---|---|
| Goblin_Common | Coin | 0.9 | 1 | 5 |
| Goblin_Rare | Key | 0.05 | 1 | 1 |
| Chest_Small | Potion | 0.5 | 1 | 2 |

Technical details

Small and private

  • C++ editor-only module, no runtime cost
  • No network calls, no AI service, no account. It only copies text to your clipboard
  • Unreal Engine 5.6, 5.7 and 5.8 · Windows and macOS editors
Does it send my assets anywhere?

No. It only copies text to your clipboard. No network calls, no AI service.

Which asset types are supported?

Blueprints (including Widget Blueprints' graphs) and Data Tables. Project Context Export covers levels, materials, UMG, data assets and more.

What if I also have Project Context Export?

With both plugins enabled, Copy as Text comes from Project Context Export and covers every asset type it supports.

Need the whole project?

Project Context Export exports every Blueprint, level, data table, data asset, material and UMG widget plus project settings to files your agent can read, keeps them updated when you save, and runs from the command line.