Sample output: Saved/ProjectContext/assets/Game/Demo/BP_Door.md, exported by Project Context Export from the demo project that ships with the plugin. Raw file: .md | .json

BP_Door

  • Kind: Blueprint (Normal)
  • Path: /Game/Demo/BP_Door
  • Parent class: Actor (/Script/Engine.Actor)
  • Description: A door that opens for the first actor that walks into it.

Components#

  • DefaultSceneRoot: SceneComponent
    • Frame: StaticMeshComponent
      • StaticMesh: /Engine/BasicShapes/Cube
      • RelativeScale3D: (X=0.2,Y=1.0,Z=2.0)
    • Trigger: BoxComponent
      • BoxExtent: (X=120.0,Y=120.0,Z=100.0)

Variables#

Name Type Default Category Flags Tooltip
bIsOpen Boolean False
OpenAngle Float (double-precision) 90.0 Door Instance Editable How far the door swings, in degrees.
RequiredKey Name Item.Key

Functions#

TryOpen(Instigator: Actor Object Reference) -> (Opened: Boolean)#

Flags: Public

Description: Opens the door unless it is already open.

TryOpen(Instigator)
  Branch(Condition=bIsOpen)
    True:
      PrintString(InString="Already open")
    False:
      Set bIsOpen = true  // Remember it so the door opens once
      Return(Opened=true)

Graph: EventGraph#

Event BeginPlay
  Branch(Condition=(OpenAngle > 0.0))
    True:
      PrintString(InString="Door ready")
      [N8] Set bIsOpen = false
    False:
      PrintString(InString="OpenAngle must be positive")
      -> goto [N8] Set bIsOpen

Event ActorBeginOverlap(OtherActor)
  TryOpen(Instigator=OtherActor)
  Branch(Condition=TryOpen.Opened)
    True:
      PrintString(InString="Door opened")

Not connected to any entry point: Reroute Node

References#

Loads with it: /Engine/BasicShapes/Cube