# L_Demo

- Kind: Level
- Path: `/Game/Demo/L_Demo`

## Actor classes (7 actors)

- BP_Door: 2
- DirectionalLight: 1
- SkyAtmosphere: 1
- SkyLight: 1
- PointLight: 1
- StaticMeshActor: 1

## Actors

Transforms are relative to the attach parent. Indented lines are properties changed from the class defaults.

### Environment

- **Floor** (StaticMeshActor) at (0.0, 0.0, 0.0) scale (20.0, 20.0, 1.0)
    - StaticMeshComponent0.StaticMesh: /Engine/BasicShapes/Plane
    - StaticMeshComponent0.OverrideMaterials: (/Game/Demo/MI_Red)
- **RoomLight** (PointLight) at (0.0, 0.0, 400.0)
    - LightComponent0.Intensity: 8000.0
- **Sun** (DirectionalLight) at (0.0, 0.0, 600.0) rot (P=-86.0, Y=30.0, R=0.0) scale (2.5, 2.5, 2.5)
    - ArrowComponent0.ArrowColor: (B=255,G=255,R=255,A=255)
- **Sky** (SkyAtmosphere) at (0.0, 0.0, 0.0)
- **SkyLight** (SkyLight) at (0.0, 0.0, 300.0)
    - SkyLightComponent0.bRealTimeCapture: True

### Gameplay

- **Door_Main** (BP_Door) at (500.0, 0.0, 0.0) rot (P=0.0, Y=90.0, R=0.0) tags [Exit]
    - OpenAngle: 110.0
- **Door_Side** (BP_Door) at (-500.0, 200.0, 0.0)

## References

Loads with it: `/Engine/BasicShapes/Plane`, `/Game/Demo/BP_Door`, `/Game/Demo/MI_Red`

Soft references: `/Engine/EditorResources/LightIcons/S_LightError`
