FAQ

Does it send my project anywhere? No. It runs entirely on your machine, makes no network calls, and does not call any AI model or service. It writes text files into a folder of your project and nothing else.

Which engine versions and platforms are supported? Unreal Engine 5.6, 5.7 and 5.8, in the Windows and macOS editors. It is an editor-only plugin: nothing is added to packaged games.

Can I export only part of the project? Yes. Right-click a folder in the Content Browser and choose Export Project Context for Folder, pass -Paths= to the commandlet, or set Included Paths and Excluded Paths in Project Settings.

Can the text be turned back into assets? No. The export is one-way: it is for reading and understanding the project, not for editing it. The plugin never modifies your assets.

Which AI tools does it work with? Any tool that can read files: terminal coding agents, IDE assistants and chat tools. The output is plain Markdown and JSON with no tool-specific format. Point the agent at PROJECT_CONTEXT.md (see Usage).

How big is the output? It depends on the project. Blueprints and data are small; levels with thousands of actors are the largest files. Use Excluded Paths for marketplace packs you do not work on, turn off Graph Nodes In Json, or turn off Actor Properties to shrink it.

Should I commit the output to version control? Both work. The default folder is Saved/ProjectContext, which most projects ignore. Set Output Directory to a folder outside Saved and commit it if teammates or cloud agents should see it without running Unreal. Unchanged assets keep their files untouched, so diffs show only real changes.

Some actors in my World Partition map have no properties. Actors that are not loaded are listed from their descriptors only. Load the region in the editor and export again to get their properties.

What is the difference from the free Asset to Text plugin? Asset to Text copies one Blueprint or data table to the clipboard. Project Context Export covers levels, data assets, materials, UMG, structs, enums, project settings and dependencies, exports the whole project to files, updates them on save and runs from the command line for agents and CI.