{
	"kind": "Project",
	"name": "HostProject",
	"engineVersion": "5.8.3",
	"description": "Test and demo host for the Project Context Export and Asset to Text plugins.",
	"modules": [
		{
			"name": "HostProject",
			"type": "Runtime"
		},
		{
			"name": "HostProjectEditor",
			"type": "Editor"
		}
	],
	"projectPlugins": [
		{
			"name": "ProjectContextExport",
			"version": "1.0.0",
			"dir": "../Plugins/ProjectContextExport",
			"modules": [
				"ProjectContextExport"
			]
		},
		{
			"name": "AssetToText",
			"version": "1.0.0",
			"dir": "../Plugins/AssetToText",
			"modules": [
				"AssetToText"
			]
		}
	],
	"uprojectPlugins": [
		"ProjectContextExport",
		"AssetToText"
	],
	"settings":
	{
		"EditorStartupMap": "/Game/Demo/L_Demo.L_Demo",
		"GameDefaultMap": "/Game/Demo/L_Demo.L_Demo",
		"ServerDefaultMap": "/Engine/Maps/Entry",
		"GlobalDefaultGameMode": "/Script/Engine.GameModeBase",
		"GameInstanceClass": "/Script/Engine.GameInstance",
		"GameViewportClientClassName": "/Script/Engine.GameViewportClient",
		"DefaultGravityZ": "-980.0",
		"ProjectVersion": "1.0.0",
		"DefaultPlayerInputClass": "/Script/EnhancedInput.EnhancedPlayerInput",
		"DefaultInputComponentClass": "/Script/EnhancedInput.EnhancedInputComponent",
		"collisionProfiles": [
			"(Name=\"NoCollision\",CollisionEnabled=NoCollision,ObjectTypeName=\"WorldStatic\",CustomResponses=((Channel=\"Visibility\",Response=ECR_Ignore),(Channel=\"Camera\",Response=ECR_Ignore)),HelpMessage=\"No collision\",bCanModify=False)",
			"(Name=\"BlockAll\",CollisionEnabled=QueryAndPhysics,ObjectTypeName=\"WorldStatic\",CustomResponses=,HelpMessage=\"WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. \",bCanModify=False)",
			"(Name=\"OverlapAll\",CollisionEnabled=QueryOnly,ObjectTypeName=\"WorldStatic\",CustomResponses=((Channel=\"WorldStatic\",Response=ECR_Overlap),(Channel=\"Pawn\",Response=ECR_Overlap),(Channel=\"Visibility\",Response=ECR_Overlap),(Channel=\"WorldDynamic\",Response=ECR_Overlap),(Channel=\"Camera\",Response=ECR_Overlap),(Channel=\"PhysicsBody\",Response=ECR_Overlap),(Channel=\"Vehicle\",Response=ECR_Overlap),(Channel=\"Destructible\",Response=ECR_Overlap)),HelpMessage=\"WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. \",bCanModify=False)",
			"(Name=\"BlockAllDynamic\",CollisionEnabled=QueryAndPhysics,ObjectTypeName=\"WorldDynamic\",CustomResponses=,HelpMessage=\"WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. \",bCanModify=False)",
			"(Name=\"OverlapAllDynamic\",CollisionEnabled=QueryOnly,ObjectTypeName=\"WorldDynamic\",CustomResponses=((Channel=\"WorldStatic\",Response=ECR_Overlap),(Channel=\"Pawn\",Response=ECR_Overlap),(Channel=\"Visibility\",Response=ECR_Overlap),(Channel=\"WorldDynamic\",Response=ECR_Overlap),(Channel=\"Camera\",Response=ECR_Overlap),(Channel=\"PhysicsBody\",Response=ECR_Overlap),(Channel=\"Vehicle\",Response=ECR_Overlap),(Channel=\"Destructible\",Response=ECR_Overlap)),HelpMessage=\"WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. \",bCanModify=False)",
			"(Name=\"IgnoreOnlyPawn\",CollisionEnabled=QueryOnly,ObjectTypeName=\"WorldDynamic\",CustomResponses=((Channel=\"Pawn\",Response=ECR_Ignore),(Channel=\"Vehicle\",Response=ECR_Ignore)),HelpMessage=\"WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.\",bCanModify=False)",
			"(Name=\"OverlapOnlyPawn\",CollisionEnabled=QueryOnly,ObjectTypeName=\"WorldDynamic\",CustomResponses=((Channel=\"Pawn\",Response=ECR_Overlap),(Channel=\"Vehicle\",Response=ECR_Overlap),(Channel=\"Camera\",Response=ECR_Ignore)),HelpMessage=\"WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. \",bCanModify=False)",
			"(Name=\"Pawn\",CollisionEnabled=QueryAndPhysics,ObjectTypeName=\"Pawn\",CustomResponses=((Channel=\"Visibility\",Response=ECR_Ignore)),HelpMessage=\"Pawn object. Can be used for capsule of any playerable character or AI. \",bCanModify=False)",
			"(Name=\"Spectator\",CollisionEnabled=QueryOnly,ObjectTypeName=\"Pawn\",CustomResponses=((Channel=\"WorldStatic\",Response=ECR_Block),(Channel=\"Pawn\",Response=ECR_Ignore),(Channel=\"Visibility\",Response=ECR_Ignore),(Channel=\"WorldDynamic\",Response=ECR_Ignore),(Channel=\"Camera\",Response=ECR_Ignore),(Channel=\"PhysicsBody\",Response=ECR_Ignore),(Channel=\"Vehicle\",Response=ECR_Ignore),(Channel=\"Destructible\",Response=ECR_Ignore)),HelpMessage=\"Pawn object that ignores all other actors except WorldStatic.\",bCanModify=False)",
			"(Name=\"CharacterMesh\",CollisionEnabled=QueryOnly,ObjectTypeName=\"Pawn\",CustomResponses=((Channel=\"Pawn\",Response=ECR_Ignore),(Channel=\"Vehicle\",Response=ECR_Ignore),(Channel=\"Visibility\",Response=ECR_Ignore)),HelpMessage=\"Pawn object that is used for Character Mesh. All other channels will be set to default.\",bCanModify=False)",
			"(Name=\"PhysicsActor\",CollisionEnabled=QueryAndPhysics,ObjectTypeName=\"PhysicsBody\",CustomResponses=,HelpMessage=\"Simulating actors\",bCanModify=False)",
			"(Name=\"Destructible\",CollisionEnabled=QueryAndPhysics,ObjectTypeName=\"Destructible\",CustomResponses=,HelpMessage=\"Destructible actors\",bCanModify=False)",
			"(Name=\"InvisibleWall\",CollisionEnabled=QueryAndPhysics,ObjectTypeName=\"WorldStatic\",CustomResponses=((Channel=\"Visibility\",Response=ECR_Ignore)),HelpMessage=\"WorldStatic object that is invisible.\",bCanModify=False)",
			"(Name=\"InvisibleWallDynamic\",CollisionEnabled=QueryAndPhysics,ObjectTypeName=\"WorldDynamic\",CustomResponses=((Channel=\"Visibility\",Response=ECR_Ignore)),HelpMessage=\"WorldDynamic object that is invisible.\",bCanModify=False)",
			"(Name=\"Trigger\",CollisionEnabled=QueryOnly,ObjectTypeName=\"WorldDynamic\",CustomResponses=((Channel=\"WorldStatic\",Response=ECR_Overlap),(Channel=\"Pawn\",Response=ECR_Overlap),(Channel=\"Visibility\",Response=ECR_Ignore),(Channel=\"WorldDynamic\",Response=ECR_Overlap),(Channel=\"Camera\",Response=ECR_Overlap),(Channel=\"PhysicsBody\",Response=ECR_Overlap),(Channel=\"Vehicle\",Response=ECR_Overlap),(Channel=\"Destructible\",Response=ECR_Overlap)),HelpMessage=\"WorldDynamic object that is used for trigger. All other channels will be set to default.\",bCanModify=False)",
			"(Name=\"Ragdoll\",CollisionEnabled=QueryAndPhysics,ObjectTypeName=\"PhysicsBody\",CustomResponses=((Channel=\"Pawn\",Response=ECR_Ignore),(Channel=\"Visibility\",Response=ECR_Ignore)),HelpMessage=\"Simulating Skeletal Mesh Component. All other channels will be set to default.\",bCanModify=False)",
			"(Name=\"Vehicle\",CollisionEnabled=QueryAndPhysics,ObjectTypeName=\"Vehicle\",CustomResponses=,HelpMessage=\"Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.\",bCanModify=False)",
			"(Name=\"UI\",CollisionEnabled=QueryOnly,ObjectTypeName=\"WorldDynamic\",CustomResponses=((Channel=\"WorldStatic\",Response=ECR_Overlap),(Channel=\"Pawn\",Response=ECR_Overlap),(Channel=\"Visibility\",Response=ECR_Block),(Channel=\"WorldDynamic\",Response=ECR_Overlap),(Channel=\"Camera\",Response=ECR_Overlap),(Channel=\"PhysicsBody\",Response=ECR_Overlap),(Channel=\"Vehicle\",Response=ECR_Overlap),(Channel=\"Destructible\",Response=ECR_Overlap)),HelpMessage=\"WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. \",bCanModify=False)",
			"(Name=\"WaterBodyCollision\",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName=\"\",CustomResponses=((Channel=\"WorldDynamic\",Response=ECR_Overlap),(Channel=\"Pawn\",Response=ECR_Overlap),(Channel=\"Visibility\",Response=ECR_Ignore),(Channel=\"Camera\",Response=ECR_Ignore),(Channel=\"PhysicsBody\",Response=ECR_Overlap),(Channel=\"Vehicle\",Response=ECR_Overlap),(Channel=\"Destructible\",Response=ECR_Overlap)),HelpMessage=\"Default Water Collision Profile (Created by Water Plugin)\")"
		]
	},
	"gameplayTags": [
		"Door.Locked",
		"EnhancedInput.Modes.Default",
		"InputUserSettings.FailureReasons.InvalidMappingName",
		"InputUserSettings.FailureReasons.NoKeyProfile",
		"InputUserSettings.FailureReasons.NoMappingRowFound",
		"InputUserSettings.FailureReasons.NoMatchingMappings",
		"InputUserSettings.Profiles.Default",
		"Item.Key",
		"Niagara.ScalabilityProfile.Critical",
		"Niagara.ScalabilityProfile.High",
		"Niagara.ScalabilityProfile.Low",
		"Niagara.ScalabilityProfile.Medium",
		"Test.StateTree.Tag",
		"Test.StateTree.Tag2",
		"Test.StateTree.Tag3",
		"Test.StateTree.Tag4",
		"Test.StateTree.Tag5",
		"Test.StateTree.Tag6"
	],
	"configFiles": [
		"DefaultEngine.ini",
		"DefaultGame.ini",
		"DefaultGameplayTags.ini",
		"DefaultInput.ini"
	]
}